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Get away from the hole, the ground is unstable.

Look into the hole with your lights of light. If you see anything, do the safety dance.

Shine the flashlight on the hole and try to get a better glimpse of the thing.

Have someone grab your ankles and hang over the edge to get a closer look.

==> Glimpse of what? Observe better. Maybe tilt light if and only if it doesn't involve precarious balancing on shoulders near this giant hole.

Try to better observe the spooky glimpse thing. If not possible, try to get people to position the hanging light in the right way to see it.


I write stuff. Yipee.

1-6.png

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Arc grabs Danse and yanks him out of the hole where the floor used to be. Thankfully the entire floor doesn't collapse out from under them. Maxson grabs Arc by the back of their flight suit and drags them further away. There are some cracks in the ground, but the concrete stands firm for now. The overhead hanging light sways back and forth violently from an earth-shaking rumble, but it stays on and stays attached to the ceiling.
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1-7.png

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Why are they here again? "They" meaning Arc, and Danse, and Maxson. Oof, what a story. So, Maxson gets a report about a bunker that could possibly be an Institute hideaway, meaning Arc is sent to investigate it on their own because that's the kind of thing that Sentinels do, they just kind of act on their own. But Maxson wants to see it first hand, and showing up with a platoon of soldiers in power armor is far too obvious, so the number of people had to be limited to avoid arousing suspicion. Arc said that they were taking Danse with them to explore, because Danse knew how to fight and defend himself and Arc trusted him, and if Maxson didn't like that then he couldn't come.

Saying "no" to your Elder is a hell of a thing, but Arc's done it to Maxson more times than either of them can count. Maxson's desire to see whatever was underneath won out over his disgust for synths, and now here Maxson is, grumbling and glowering and in general not having a great time of his own volition. Danse seems okay with it, considering, but Arc really isn't. What the fuck, man.
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1-8.png

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The hanging light is still swinging over their heads, somehow neither detaching or breaking. It illuminates the hole that opened under Danse for a moment, and Arc catches a glimpse.
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If it focuses on entrapment… that means one of the three is a cop forcing the other two into doing crimes. I predict Danse.

Re: Discussion: Ch 1 by Tuomey TombstoneTuomey Tombstone, 17 Jun 2018 22:02

Quickly pull Danse to safety and then question why they're there.

Retreat from the hole in a timely (read: panicked) fashion while dragging Danse away from it.


I write stuff. Yipee.

I bet if Arc jumps they can reach the light and hang on. The other two are on their own, though, unless they want to grab Arc.

==> Maxson, Arc, pull Danse back a safe distance from the hole. Then a little farther.

1-3.png

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Arc suggests just going for it and jumping down, which Maxson and Danse both immediately dismiss.

"Be serious, Sentinel," Maxson chides. Arc brings up shooting the hole to illuminate it with Maxson's gatling gun, and Maxson doesn't even respond to that suggestion.

The three of them look into their supplies for climbing supplies and lighting, and come back unsatisfied. There is a LENGTH OF ROPE but it's only five feet long, a decent length for when rope is needed for tying but not long enough to get down to the bottom of the ABYSSAL HOLE. There's also a FLASHLIGHT, but shining it into the ABYSSAL HOLE does not do much. Arc's PIP BOY also has a light, but that fails to illuminate anything further as well.
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1-4.png

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Arc does for a moment contemplate shoving Maxson down the hole, because let's face, it would be very, very funny. But it's rather deep, and Danse would get very mad, Maxson is a strong man who could very easily drag Arc down with him, and Arc doesn't want to actually hurt Maxson. Instead, Arc stows the thought away for a later time, promising themself that they'll give Maxson a good shove at a less dangerous time.

Arc drops a sizable chunk of concrete into the ABYSSAL HOLE, and estimates that it took about two seconds to hit the ground. Arc does some quick math, thanking high school physics and their own brain for remembering formulas. After some conversion of units, they determine that the ABYSSAL HOLE is at least 60 feet deep.
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1-5.png

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The ground is suddenly much less stable. Danse grabs at Arc's leg as the concrete underneath him cracks and shatters.
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Throw Maxson down the hole.

Find a large enough rock to toss down the abyssal hole

Shoot your gatling lasers into the hole to illuminate it.

Any debris or anything you can toss down the hole? It might make a noise as it hits the ground.

To kick off discussion, I was listening to The Last of the Real Ones by Fall Out Boy while I wrote out most of this chapter of the quest plot.

It might be a bit misleading to link the lyrics, since I was listening to the song mostly for the style of the music than the lyrics (and some of the lines don't make any sense with the plot anyway), although they do have some relevance and even if it's not apparent to me I'm sure it influenced my writing subconsciously. Here's a link to the Genius page for the song.

RubyQuest and NanQuest had heavy themes of entrapment, and overall, BreachQuest is going to touch on that pretty heavily too. Physical entrapment, but also mental, emotional, and internal entrapment.

Discussion: Ch 1 by ghostchibighostchibi, 04 Jun 2018 22:53
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